Kromaia is a 360º free roaming shooter in a no-up-or-down space piloting environment. It features a unique universe with Tron reminiscent aesthetics populated by ancient temples to explore, plenty of intelligent enemy swarms and epic battles against huge bosses. Most players agree in describing this blend as “Descent and Star Fox meet Shadow of the Colossus”. Kromaia combines a complex but easy to learn maneuvering system with updated classic arcade elements like bullet hell mechanics, translating them to a 3D world with full physics interaction to achieve an experience like never before in terms of immersion, action and speed. Kromaia demands spatial awareness and definitely it is not a casual game but, after the first few minutes, the freedom of movement, combined with a frantic gameplay, an excellent action flow and thrilling final boss battles, offer a newal of the shoot’em up genre from a completely new perspective.
- Software Architecture and Game Design: Daniel Blasco
- Game Engine and Artificial Intelligence: Antonio Iglesias
- Music Composer: Josh Whelchel