
The land is dark; echoes of an ancient song can be heard, the ensemble scattered by Daybreak. The instruments doze, still playing as they dream of Day; each refusing to utter the final note. Now Night has grown complacent. Nightfall is nigh.
Orchestrina is a music-puzzle game that experiments with how a 3D game/space can be explored by sound. A world of contrasting light and shadow; music and noise, the player must reconstruct a song by seeking out the avatar of each instrument. Reunited they will play in the dawn to a new day.
Played by tumbling a cube around the world in third person, the simple controls and difficulty offerings make the game accessible to any level of player.
Credits
- Designer: Joshua Kingsbury
- Composer: Chase Bethea