Each player has a set of cards that is used to direct the robots around the arena. The number of gear wheels on the card determines how many fields your robot should move. Used robot cards are temporarily lost. You can get them back by playing your chip card or by moving your robots to the appropriate fields. Therefore you are constantly looking for the best combination of cards and routes. During the race you are hindered by the robots of your opponent(s) and you can block their robots. You win the game by being the first to have all four of your robots on the finish fields of the same color.
RoboRama can be played in three different ways. You could start with the basic program to master the movement mechanism. However, if you are an experienced player I am sure you can start with the second program that offers new tactical challenges with the special robot cards on the backside of the cards. The third program allows for more interaction introducing the ChaosBot. Now you can fire, push or take over robots and drive your opponents to madness.
- Game Development and Author: Patrick Zuidhof
- Author: Gerard Pierson
- Author: Dennis Kirps
- 3D Printing Consultant: Ed Dolmans
- Graphic Designer: Franz Vohwinkel
- Graphic Consultant: Wouter Pool
- CEO: Arvid Fransen
- Game Consultant: Erwin Broens
- Game Consultant: Irvin Hoogland
- National Champion NL: Wilco Lourens